Sound Research WIKINDX

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Displaying 21 - 40  of 160 (Bibliography: WIKINDX Master Bibliography)
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Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:37
Bridgett, R. (2002). Citizen kane: Acoustic sound as expressionist device. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/kane.htm   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:43
Bridgett, R. (2002). Interactive music. Retrieved November 25, 2021, from http://web.archive.org/ ... .org.uk/interactive.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:37
Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:36
Bridgett, R. (2002). Sound design: An introduction. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/introduction.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:21
Bridgett, R. (2003). Audio pre-design. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/pre.htm   
Added by: Mark Grimshaw-Aagaard 10/10/2006, 10:42
Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:35
Bridgett, R. (2003). Subtlety and silence. Retrieved September 9, 2003, from http://www3.sympatico.c ... evelop-Oct2002-Pg28.jpg   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:31
Bridgett, R. (2003). The first stage of sound design is ... well ... er ... design. Retrieved November 25, 2021, from http://web.archive.org/ ... esign.org.uk/design.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:34
Bridgett, R. (2007). Audio postmortem: Scarface: The world is yours. Gamasutra, Retrieved January 8, 2009, from https://www.gamasutra.c ... ortem_scarface_the_.php   
Added by: Mark Grimshaw-Aagaard 08/01/2009, 10:47
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php   
Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26
Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:00
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:53
Bross, M. (1997). Powerful audio tips for game and multimedia developers. Gamasutra, Retrieved September 6, 2004, from http://www.gamasutra.co ... ./103197/audio_tips.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:50
Brown, L. A. (2016). This is what the hospital of the future sounds like. Retrieved March 26, 2018, from https://qz.com/769487/hospital-noise-and-health/   
Added by: Mark Grimshaw-Aagaard 26/03/2018, 09:19
Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm   
Last edited by: Mark Grimshaw-Aagaard 22/07/2006, 12:52
Campbell, R. H., Grimshaw, M., & Green, G. M. (2009). Relational agents: A critical review. The Open Virtual Reality Journal, 1 Retrieved April 9, 2009, from http://www.bentham.org/open/tovrj/openaccess2.htm   
Added by: Mark Grimshaw-Aagaard 01/02/2022, 19:51
Carlsson, S. E. Sounds of illusions: Sounds of moving images. Retrieved September 18, 2003, from http://www.filmsound.or ... icles/moving_images.htm   
Added by: Mark Grimshaw-Aagaard 07/09/2004, 11:58
Carr, D. (2003). Play dead: Genre and affect in silent hill and planescape torment. Game Studies, 3(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0301/carr/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:01
Castellano, D. J. (2003). Does Aristotle really say that bees are deaf? Retrieved August 19, 2015, from http://www.arcaneknowle ... ltheo/aristotlebees.htm   
Last edited by: Mark Grimshaw-Aagaard 19/08/2015, 17:07
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)