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Eskelinen, M. (2001). The gaming situation. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/eskelinen/   
Added by: Mark Grimshaw-Aagaard 31/08/2006, 14:44
Ess, C. (2000). Ethical decision-making and Internet research. Retrieved November 18, 2006, from http://www.aoir.org/reports/ethics.pdf   
Added by: Mark Grimshaw-Aagaard 18/11/2006, 15:35
Fan fiction inspired by Halo. (n.d.). Retrieved April 13, 2006, from http://halosn.bungie.org/fanfic/   
Last edited by: Mark Grimshaw-Aagaard 17/04/2006, 11:46
Farnell, A. J. (2006). Sound synthesis for games. Retrieved December 20, 2007, from http://www.obiwannabe.c ... thetic-games-sound.html   
Last edited by: Mark Grimshaw-Aagaard 20/12/2007, 06:09
Farnell, A. J. (2007). An introduction to procedural audio and its application in computer games. Retrieved December 20, 2007, from http://www.obiwannabe.c ... c-audio/proc-audio.html   
Last edited by: Mark Grimshaw-Aagaard 20/12/2007, 06:10
Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm   
Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24
First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:46
Folmann, T. B. Auditory perception in games. Retrieved August 8, 2005, from http://www.gamesconfere ... viewabstract.php?id=361   
Added by: Mark Grimshaw-Aagaard 20/10/2006, 08:51
Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html   
Added by: Mark Grimshaw-Aagaard 28/03/2006, 16:45
Fong, D. Thresh's quake bible. Retrieved September 23, 2004, from http://www.quaketerminus.com/quakebible/   
Added by: Mark Grimshaw-Aagaard 24/09/2004, 09:55
Francisco, M. A. (2020). Jaquet-Droz's automata: Eerily lifelike 18th century 'robots' (that still work today). Retrieved May 25, 2021, from https://www.flipscience ... -that-still-work-today/   
Last edited by: Mark Grimshaw-Aagaard 26/05/2021, 16:38
Free Software Foundation. (1989). GNU general public license. Retrieved June 8, 2006, from http://www.fsf.org/licensing/licenses/gpl.html   
Last edited by: Mark Grimshaw-Aagaard 08/06/2006, 08:51
Freire, C. (2006). In Japan, Mona Lisa's voice finally heard. Globe and Mail, Retrieved June 21, 2006, from http://www.theglobeandm ... BNStory/Technology/home   
Added by: Mark Grimshaw-Aagaard 21/06/2006, 06:42
Galloway, A. R. (2004). Social realism in gaming. Game Studies, 4(1). Retrieved November 14, 2021, from http://gamestudies.org/0401/galloway/   
Last edited by: Mark Grimshaw-Aagaard 14/05/2021, 14:12
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf   
Added by: Mark Grimshaw-Aagaard 05/02/2014, 14:02
Georgantzas, N. C. Self-organization dynamics. Retrieved November 21, 2006, from http://www.systemdynami ... apers/Georgantzas_2.pdf   
Last edited by: Mark Grimshaw-Aagaard 28/11/2006, 15:29
Glennie, E. (1993). Hearing essay. Retrieved April 28, 2014, from https://www.evelyn.co.uk/hearing-essay/   
Last edited by: Mark Grimshaw-Aagaard 15/01/2023, 16:11
Gonot, A., Natkin, S., Emerit, M., & Chateau, N. (2007). The roles of spatial auditory perception and cognition in the accessibility of a game map with a first person view. International Journal of Intelligent Games & Simulation, 4(2). Retrieved December 31, 2007, from http://ijigs.scit.wlv.ac.uk/AGonot.pdf   
Added by: Mark Grimshaw-Aagaard 09/02/2008, 15:39
Goodin, D. (2013). Scientist-developed malware prototype covertly jumps air gaps using inaudible sound. ars technica, Retrieved December 6, 2023, from https://arstechnica.com ... -using-inaudible-sound/   
Added by: Mark Grimshaw-Aagaard 06/12/2023, 19:01
Granner, C. (1999). Tales from the trenches of coin-op audio. Gamasutra, Retrieved February 20, 2022, from https://web.archive.org ... 19991118/Granner_01.htm   
Last edited by: Mark Grimshaw-Aagaard 20/02/2022, 09:00
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)