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Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance  
Last edited by: sirfragalot 05/15/2006 12:45:31 PM
Diegesis. (2003-2006). Wikipedia, Retrieved January 12, 2006, from http://en.wikipedia.org/wiki/Diegetic  
Last edited by: sirfragalot 05/15/2006 12:44:20 PM
Fan fiction inspired by Halo. (n.d.). Retrieved April 13, 2006, from http://halosn.bungie.org/fanfic/  
Last edited by: sirfragalot 04/17/2006 11:46:53 AM
First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter  
Last edited by: sirfragalot 05/15/2006 12:46:23 PM
The Hum. (n.d.). Retrieved May 26, 2021, from https://en.m.wikipedia.org/wiki/The_Hum  
Added by: sirfragalot 05/26/2021 05:06:07 PM
Interactive 3D audio rendering guidelines: Level 2.0. (1999). Retrieved September 1, 2005, from http://www.iasig.org/pubs/3dl2v1a.pdf  
Last edited by: sirfragalot 09/01/2005 02:17:33 PM
Michael Giacchino. (n.d.). Retrieved February 10, 2006, from http://www.michaelgiacchino.com/credits.html  
Last edited by: sirfragalot 02/10/2006 01:33:28 PM
Peep. (n.d.). Retrieved May 12, 2003, from http://peep.sourceforge ... docs/peep-proposal.html  
Last edited by: sirfragalot 05/11/2013 01:44:01 PM
Quake III arena. (2001-2006). Wikipedia, Retrieved May 15, 2006, from http://en.wikipedia.org/wiki/Quake_3  
Last edited by: sirfragalot 05/15/2006 12:47:03 PM
Quake III Arena review. (n.d.). Retrieved April 14, 2006, from http://www.makeitsimple ... e_reviews/quake3_arena/  
Added by: sirfragalot 04/14/2006 07:51:36 AM
Rise in hospital noise poses problems for patients and staff. (2005). Science Daily, Retrieved June 3, 2018, from https://www.sciencedail ... 005/11/051121101949.htm  
Added by: sirfragalot 06/03/2018 10:16:59 AM
Sounding out! (n.d.). Retrieved February 5, 2016, from http://soundstudiesblog ... mental-sound-practices/  
Last edited by: sirfragalot 02/05/2016 11:09:07 AM
Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html  
Added by: sirfragalot 08/31/2006 09:49:18 AM
Adorno, T. W., & Horkheimer, M. (2005). The culture industry: Enlightenment as mass deception. Retrieved August 28, 2019, from https://www.marxists.or ... 44/culture-industry.htm  
Added by: sirfragalot 08/29/2019 03:09:06 PM
Ambrosetti, F. Urban Terror 2.6 released. Retrieved June 2, 2006, from http://www.gamershell.com/news/4383.html  
Added by: sirfragalot 06/02/2006 07:49:23 AM
Andersen, A. This is how the fantastical sound of Game Of Thrones is made. Retrieved August 13, 2014, from http://www.asoundeffect ... und-of-game-of-thrones/  
Added by: sirfragalot 08/13/2014 12:46:00 PM
Back, M., & Des, D. (1996). Micro-narratives in sound design: Context and caricature in waveform manipulation. Retrieved January 7, 2008, from http://www.icad.org/web ... ICAD96/proc96/back5.htm  
Last edited by: sirfragalot 01/07/2008 01:54:59 PM
Balázs, B. (1952). The theory of the film: Sound. Retrieved January 16, 2006, from http://atc.berkeley.edu ... adings/Humon_Belazs.pdf  
Last edited by: sirfragalot 10/23/2015 03:31:49 PM
Barthes, R. (1967). The death of the author. Aspen, 5+6 Retrieved December 18, 2006, from http://www.ubu.com/aspe ... hreeEssays.html#barthes  
Added by: sirfragalot 12/18/2006 11:24:51 AM
Bel, B. Concepts of time in the contemporary performing arts. Retrieved March 20, 2006, from http://www.lpl.univ-aix ... nard/music/timeperf.htm  
Added by: sirfragalot 03/20/2006 03:55:02 PM
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WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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