Sound Research WIKINDX

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Abraham Kuyper bibliography. (2006). Retrieved August 3, 2006, from http://www.kuyperresearch.org/wikindx3/   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:26 AM
Audiogames. (n.d.). Retrieved September 22, 2005, from http://www.audiogames.net/   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:25 AM
Brug af ultralyd. (2005). Retrieved May 7, 2022, from https://at.dk/regler/at ... er/brug-ultralyd-d-6-6/   
Last edited by: Mark Grimshaw-Aagaard 8/7/23, 4:26 PM
Christiansen, M. (2023). Ultralydskanning i graviditeten. Retrieved April 4, 2024, from https://www.sundhed.dk/ ... kanning-i-graviditeten/   
Added by: Mark Grimshaw-Aagaard 4/4/24, 12:47 PM
Collins, K. E. (2007). GamesSound.com: Academic research into games audio. Retrieved January 4, 2008, from http://gamessound.com/   
Last edited by: Mark Grimshaw-Aagaard 3/10/14, 3:28 PM
Crawford, C. (1997). The art of computer game design. Retrieved January 28, 2008, from http://www.vancouver.ws ... ame-book/Coverpage.html   
Last edited by: Mark Grimshaw-Aagaard 1/29/08, 11:26 AM
Designing sound. (n.d.). Retrieved October 27, 2010, from http://designingsound.org/   
Added by: Mark Grimshaw-Aagaard 10/27/10, 7:12 AM
Deutsch, D. Illusions and research. Retrieved October 4, 2023, from http://deutsch.ucsd.edu/psychology/pages.php?i=201   
Added by: Mark Grimshaw-Aagaard 10/4/23, 5:18 PM
Digital game audio WIKINDX. (2003-2006). Retrieved July 30, 2006, from http://shiva.smst.waikato.ac.nz/wikindx3/   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:44 AM
Digital games research association. (n.d.). Retrieved November 18, 2006, from http://www.digra.org/   
Added by: Mark Grimshaw-Aagaard 11/18/06, 3:50 PM
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html   
Added by: Mark Grimshaw-Aagaard 4/3/14, 8:46 AM
Entertainment and Leisure Software Publishers Association. (n.d.). Retrieved October 4, 2003, from http://www.elspa.co.uk/   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:24 AM
Gamasutra: The art & business of making games. (n.d.). Retrieved October 20, 2006, from http://www.gamasutra.com/   
Added by: Mark Grimshaw-Aagaard 10/20/06, 9:08 AM
Gameaudiomix. (n.d.). Retrieved June 25, 2013, from http://gameaudiomix.com/   
Added by: Mark Grimshaw-Aagaard 6/25/13, 11:16 AM
Gamestudies.org. (n.d.). Retrieved August 31, 2006, from http://www.gamestudies.org   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:28 AM
Grimshaw, M., Steffens, M., & Pozzi, D. Bibliophile. Retrieved July 30, 2006, from http://bibliophile.sourceforge.net/   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:29 AM
Hay Newman, L. (2018). A monitor’s ultrasonic sounds can reveal what’s on the screen. Retrieved May 7, 2022, from https://www.wired.com/s ... l-content-side-channel/   
Added by: Mark Grimshaw-Aagaard 5/7/22, 2:24 PM
IASIG wiki. (n.d.). Retrieved January 4, 2008, from http://www.iasig.org/wi ... p?title=IASIG_Wiki_Home   
Added by: Mark Grimshaw-Aagaard 1/4/08, 8:58 AM
Interactive audio special interest group. (n.d.). Retrieved July 26, 2005, from http://www.iasig.org/index.shtml   
Last edited by: Mark Grimshaw-Aagaard 9/23/06, 8:25 AM
International Maritime Organization. (2019). Anti-fouling systems. Retrieved September 11, 2023, from https://www.imo.org/en/ ... Pages/Anti-fouling.aspx   
Added by: Mark Grimshaw-Aagaard 9/11/23, 8:26 AM
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WIKINDX 6.9.0 | Total resources: 1305 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)