Böhme, G. (2000). Acoustic atmospheres: A contribution to the study of ecological acoustics. Soundscape, 1(1), 14–18. |
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Added by: Mark Grimshaw-Aagaard 10/10/2006, 08:30 |
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Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press. |
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Last edited by: Mark Grimshaw-Aagaard 30/11/2023, 12:18 |
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Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215. |
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Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:30 |
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Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge. |
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Added by: Mark Grimshaw-Aagaard 30/06/2006, 12:32 |
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Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge. |
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Last edited by: Mark Grimshaw-Aagaard 05/11/2006, 11:59 |
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Douglas, Y., & Hargadon, A. 2000, May 30–June 3, The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas. |
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Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:24 |
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Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta. |
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Last edited by: Mark Grimshaw-Aagaard 16/09/2005, 13:26 |
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Durlach, N., & Slater, M. (2000). Presence in shared virtual environments and virtual togetherness. Presence: Teleoperators and Virtual Environments, 9(2), 214–217. |
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Added by: Mark Grimshaw-Aagaard 02/08/2018, 12:05 |
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Erlmann, V. (2000). Reason and resonance: A history of modern aurality. New York: Zone Books. |
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Last edited by: Mark Grimshaw-Aagaard 15/02/2024, 08:01 |
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Ess, C. (2000). Ethical decision-making and Internet research. Retrieved November 18, 2006, from http://www.aoir.org/reports/ethics.pdf |
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Added by: Mark Grimshaw-Aagaard 18/11/2006, 15:35 |
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Freeman, J., Avons, S. E., Meddis, R., Pearson, D. E., & IJsselsteijn, W. (2000). Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments, 9(2), 149–164. |
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Added by: Mark Grimshaw-Aagaard 11/09/2018, 17:03 |
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Gilfix, M., & Couch, A. 2000, December 3–8, Peep (the network auralizer): Monitoring your network with sound. Paper presented at 2000 LISA XIV, New Orleans. |
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Last edited by: Mark Grimshaw-Aagaard 13/05/2013, 09:55 |
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Hitman series. (2000-2006). [Computer Game]. Eidos. |
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Added by: Mark Grimshaw-Aagaard 10/02/2006, 13:04 |
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Humphrey, N. (2000). The privatization of sensation. In C. Hayes & L. Huber (Eds), The Evolution of Cognition (pp. 241–252). Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 02/03/2014, 17:37 |
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Ion Storm. (2000). Deus ex. [Computer Game]. Eidos Interactive. |
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Added by: Mark Grimshaw-Aagaard 12/04/2006, 15:28 |
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Klatzky, R. L., Pai, D. K., & Krotkov, E. P. (2000). Perception of material from contact sounds. Presence: Teleoperators and Virtual Environments, 9(4), 399–410. |
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Added by: Mark Grimshaw-Aagaard 23/08/2018, 11:58 |
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Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press. |
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Added by: Mark Grimshaw-Aagaard 13/03/2006, 10:16 |
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Lycan, W. (2000). The slighting of smell (with a brief word on the slighting of Chemistry). In N. Bhushan & S. Rosenfeld (Eds), Of Minds and Molecules: New Philosophical Perspectives on Chemistry (pp. 273–289). New York: Oxford University Press. |
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Last edited by: Mark Grimshaw-Aagaard 04/10/2023, 17:44 |
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McCrindle, R. J., & Symons, D. Audio space invaders. Paper presented at 3rd International Conference on Disability, Virtual Reality and Associated Technologies. |
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Added by: Mark Grimshaw-Aagaard 05/08/2005, 12:53 |
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Murray, C. D., Arnold, P., & Thornton, B. (2000). Presence accompanying induced hearing loss: Implications for immersive virtual environments. Presence: Teleoperators and Virtual Environments, 9(2), 137–148. |
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Last edited by: Mark Grimshaw-Aagaard 14/11/2018, 10:55 |
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