Aarseth, E. (2001). Computer game studies, year one. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/editorial.html |
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Added by: Mark Grimshaw-Aagaard 31/08/2006, 09:49 |
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Bernstein, C. (2001). Play it again pac-man. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 155–168). Austin: University of Texas Press. |
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Added by: Mark Grimshaw-Aagaard 12/10/2004, 17:08 |
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Bohemia Interactive Studio. (2001). Operation flashpoint: Cold war crisis. [Computer Game]. Codemasters. |
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Added by: Mark Grimshaw-Aagaard 12/04/2006, 15:29 |
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Bridgett, R. (2001). Sync-sound in web design and interactive media. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/web.htm |
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Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:37 |
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Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1). Retrieved September 16, 2003, from http://www.gamestudies.org/0101/bringsjord/ |
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Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:00 |
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Bungie Studios. (2001-2004). Halo series. [Computer Game]. Redmond: Microsoft. |
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Last edited by: Mark Grimshaw-Aagaard 13/04/2006, 14:39 |
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Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073. |
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Last edited by: Mark Grimshaw-Aagaard 22/04/2009, 09:29 |
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Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press. (Original work published 2001). |
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Added by: Mark Grimshaw-Aagaard 02/09/2005, 12:50 |
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Czyzewski, A., Rostek, B., Odya, P., & Zielinski, S. (2001). Determining influence of visual cues on the perception of surround sound using soft computing. Lecture Notes in Artificial Intelligence, 2005, 545–552. |
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Last edited by: Mark Grimshaw-Aagaard 12/10/2005, 11:38 |
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Eskelinen, M. (2001). The gaming situation. Game Studies, 1(1). Retrieved August 31, 2006, from http://www.gamestudies.org/0101/eskelinen/ |
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Added by: Mark Grimshaw-Aagaard 31/08/2006, 14:44 |
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Evans, D. (2001). Emotion: A very short introduction. Oxford: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 28/05/2011, 07:52 |
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Fastl, H. Neutralizing the meaning of sound for sound quality evaluations. Paper presented at International Congress on Acoustics. |
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Added by: Mark Grimshaw-Aagaard 11/10/2010, 07:05 |
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Gray Matter Studios, & id Software. (2001). Return to Castle Wolfenstein. [Computer Game]. Activision. |
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Last edited by: Mark Grimshaw-Aagaard 06/03/2006, 08:11 |
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Griffin, D. R. (2001). Return to the Magic Well: Echolocation Behavior of Bats and Responses of Insect Prey. BioScience, 51(7), 555–556. |
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Last edited by: Mark Grimshaw-Aagaard 31/03/2023, 08:53 |
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Grimshaw, M. (2001). Grim Shores 2: Devil's Island. [Computer Game]. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2006, 08:59 |
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Grimshaw, M. (2001). Grim Shores 3: Atlantis. [Computer Game]. |
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Last edited by: Mark Grimshaw-Aagaard 30/07/2006, 08:59 |
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Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII. |
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Added by: Mark Grimshaw-Aagaard 16/02/2006, 08:30 |
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Hoshiyama, M., Gunji, A., & Kakigi, R. (2001). Hearing the sound of silence: A magnetoencephalographic study. NeuroReport, 12(6), 1097–1102. |
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Last edited by: Mark Grimshaw-Aagaard 02/05/2014, 11:56 |
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Hughes, H. C., Darcey, T. M., Barkan, H. I., Williamson, P. D., Roberts, D. W., & Aslin, C. H. (2001). Responses of human auditory association cortex to the omission of an expected acoustic event. NeuroImage, 13, 1073–1089. |
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Last edited by: Mark Grimshaw-Aagaard 02/05/2014, 12:06 |
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Huron, D. (2001). Is music an evolutionary adaptation? Annals of the New York Academy of Sciences, 930(1), 43–61. |
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Added by: Mark Grimshaw-Aagaard 24/08/2016, 12:10 |
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