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Rogers, K., Ribeiro, G., Wehbe, R. R., Weber, M., & Nacke, L. E. 2018, April 21–26, Vanishing importance: Studying immersive effects of game audio perception on player experiences in virtual reality. Paper presented at Conference on Human Factors in Computing Systems. 
Added by: Mark Grimshaw-Aagaard (13/11/2018, 09:34)   
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/3173574.3173902
ID no. (ISBN etc.): 978-1-4503-5620-6
BibTeX citation key: Rogers2018
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Categories: Sound Design
Keywords: Virtual reality
Creators: Nacke, Ribeiro, Rogers, Weber, Wehbe
Collection: Conference on Human Factors in Computing Systems
Views: 5/283
Abstract
Sound and virtual reality (VR) are two important output modal- ities for creating an immersive player experience (PX). While prior research suggests that sounds might contribute to a more immersive experience in games played on screens and mobile displays, there is not yet evidence of these effects of sound on PX in VR. To address this, we conducted a within-subjects ex- periment using a commercial horror-adventure game to study the effects of a VR and monitor-display version of the same game on PX. Subsequently, we explored, in a between-subjects study, the effects of audio dimensionality on PX in VR. Results indicate that audio has a more implicit influence on PX in VR because of the impact of the overall sensory experience and that audio dimensionality in VR may not be a significant factor contributing to PX. Based on our findings and observations, we provide five design guidelines for VR games.
  
Notes
Paper No. 328
  
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