Sound Research WIKINDX |
Resource type: Proceedings Article Peer reviewed DOI: 10.1145/3173574.3173902 ID no. (ISBN etc.): 978-1-4503-5620-6 BibTeX citation key: Rogers2018 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Virtual reality Creators: Nacke, Ribeiro, Rogers, Weber, Wehbe Collection: Conference on Human Factors in Computing Systems |
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Abstract |
Sound and virtual reality (VR) are two important output modal- ities for creating an immersive player experience (PX). While prior research suggests that sounds might contribute to a more immersive experience in games played on screens and mobile displays, there is not yet evidence of these effects of sound on PX in VR. To address this, we conducted a within-subjects ex- periment using a commercial horror-adventure game to study the effects of a VR and monitor-display version of the same game on PX. Subsequently, we explored, in a between-subjects study, the effects of audio dimensionality on PX in VR. Results indicate that audio has a more implicit influence on PX in VR because of the impact of the overall sensory experience and that audio dimensionality in VR may not be a significant factor contributing to PX. Based on our findings and observations, we provide five design guidelines for VR games.
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Notes |
Paper No. 328
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