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Green, M. C., & McAllister, C. A. (2020). Presence. The International Encyclopedia of Media Psychology. Retrieved December 7, 2020, from https://onlinelibrary.w ... /9781119011071.iemp0058. 
Added by: Mark Grimshaw-Aagaard (07/12/2020, 10:29)   Last edited by: Mark Grimshaw-Aagaard (07/12/2020, 10:30)
Resource type: Web Encyclopedia Article
Peer reviewed
DOI: 10.1002/9781119011071.iemp0058
ID no. (ISBN etc.): 9781119011071
BibTeX citation key: Green2020
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Categories: General
Keywords: Presence
Creators: Green, McAllister
Publisher: John Wiley & Sons (New York)
Collection: The International Encyclopedia of Media Psychology
Views: 10/297
Abstract
"Presence refers to the feeling of “being there” in a mediated or virtual environment; more formally, presence is the perceptual illusion of nonmediation. Individuals who experience presence may feel as if they are located in or connected with others in the medium as if it were real life. People may experience different types of presence, including social presence, spatial presence, and self‐presence. Social presence refers to a sense of interacting with another entity (person or virtual reality character), fostering feelings of togetherness. Spatial presence positions individuals within the mediated environment as though they were actually there. Finally, self‐presence occurs when an individual assumes the role of the character or avatar as if it were themselves. Although the term presence is most frequently used for virtual reality and video games, presence or immersion can be experienced across a wide variety of mediums such as books and movies."
  
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