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Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI. 
Added by: Mark Grimshaw-Aagaard (14/05/2021, 08:40)   Last edited by: Mark Grimshaw-Aagaard (30/05/2021, 07:59)
Resource type: Book Chapter
Peer reviewed
DOI: 10.4018/978-1-61692-828-5
ID no. (ISBN etc.): 9781616928285
BibTeX citation key: Droumeva2011
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Categories: Sound Design
Keywords: Acoustic ecology, Fantasy, Fidelity, Realism, Veridicality, Verisimilitude
Creators: Droumeva, Grimshaw
Publisher: IGI (Hershey (PA))
Collection: Game sound technology and player interaction: concepts and developments
Views: 6/347
Abstract
"This chapter explores how notions of fidelity and verisimilitude manifest historically both as global cultural conventions of media and technology, as well as more specifically as design goals in the production of sound in games. By exploring these two perspectives on acoustic realism through the acoustic communication framework with its focus on patterns of listening over time, acoustic communities, and ecology, I hope to offer a model for future theorizing and exploration of game sound and a lens for in-depth analysis of specific game titles. As a novel contribution, this chapter offers a set of listening modes that are derived from and describe attentional stances towards historically diverse game soundscapes in the hopes that we may use these to not only identify but also evaluate the relationship between gaming and culture."
  
Quotes
p.132   "Fidelity reflects the development of sound in games from a technological perspective while verisimilitude reflects the cultural emergence of authenticity, immersion and suspension of disbelief in cinema"   Added by: Mark Grimshaw-Aagaard
Keywords:   Acoustic ecology Fantasy Fidelity Realism Reality Veridicality Verisimilitude
p.136   "[...] sound's role in games is not simply descriptive, one of reflecting reality in a high-fidelity manner, but it is largely about function! Interface sounds, warning sounds, alerts, and musical earcons must continue to be part of this acoustic ecology, subject to issues of acoustic balance, masking and fidelity, as well as the informational ecology of interactive play."   Added by: Mark Grimshaw-Aagaard
Keywords:   Acoustic ecology Fantasy Realism Veridicality Fidelity Verisimilitude
p.137   "If fidelity refers to the faithfulness of sound quality in computer games, verisimilitude concerns itself with the experience and nature of truthfulness and authenticity in a game context, as conveyed through the game soundscape."   Added by: Mark Grimshaw-Aagaard
Keywords:   Acoustic ecology Fantasy Fidelity Realism Veridicality Verisimilitude
p.137   "[...] game sound has developed historically to conform to our sense of reality while at the same time it has constructed a sense of reality, particular to games, that we now expect."   Added by: Mark Grimshaw-Aagaard
Keywords:   Acoustic ecology Fantasy Fidelity Realism Veridicality Verisimilitude
p.137   "In its traditional literary/theatrical definition, verisimilitude reflects the extent to which a work of fiction exhibits realism or authenticity, or otherwise conforms to our sense of reality. In film, the notion of verisimilitude signifies the relative success of cinematography at creating an immersive, engaging fictional world of hyper-realistic proportions both in terms of image and sound, but also of intensity of emotion and experience"   Added by: Mark Grimshaw-Aagaard
Keywords:   Acoustic ecology Fantasy Fidelity Realism Veridicality Verisimilitude
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