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Ribbens, W., & Malliet, S. 2009, May 21–25, Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association. 
Added by: Mark Grimshaw-Aagaard (28/05/2021, 08:42)   Last edited by: Mark Grimshaw-Aagaard (28/05/2021, 08:44)
Resource type: Conference Paper
Peer reviewed
BibTeX citation key: Ribbens2009
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Categories: General
Keywords: Realism, Reality/Virtuality/Actuality
Creators: Malliet, Ribbens
Collection: The 8th International Conference of the International Communication Association
Views: 12/239
Abstract
"In this paper we attempt to come to grips with the concept of perceived digital game realism. In particular, our main goal is to provide a quantitative exploration of the concept by reassessing the framework of perceived video game realism described by Malliet (2006), evaluating the adequacy of the concepts and categories within this framework, and subjecting the adapted framework to an exploratory factor analysis. Principal axis factoring was performed on items completed by 385 respondents, whose ages ranged between 15 and 19 years. Seven factors of perceived game realism were identified: simulation, freedom of choice, character involvement, perceptual pervasiveness, authenticity regarding subject matters, authenticity regarding characters, and social realism. These findings are to a considerable extent congruent with the theoretical framework."
  
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