Sound Research WIKINDX |
Resource type: Proceedings Article Peer reviewed ID no. (ISBN etc.): 978-1-4503-0228-9 BibTeX citation key: Nacke2011a Email resource to friend View all bibliographic details |
Categories: General Keywords: Biofeedback Creators: Kalyn, Lough, Mandryk, Nacke Publisher: SIGCHI (Vancouver BC Canada) Collection: SIGCHI Conference on Human Factors in Computing Systems |
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Abstract |
"Prior work on physiological game interaction has focused on dynamically adapting games using physiological sensors. In this paper, we propose a classification of direct and indirect physiological sensor input to augment traditional game control. To find out which sensors work best for which game mechanics, we conducted a mixed-methods study using different sensor mappings. Our results show participants have a preference for direct physiological control in games. This has two major design implications for physiologically controlled games: (1) Direct physiological sensors should be mapped intuitively to reflect an action in the virtual world; (2) Indirect physiological input is best used as a dramatic device in games to influence features altering the game world."
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