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Folmann, T. B. Dimensions of game audio. Retrieved November 23, 2004, from http://www.itu.dk/peopl ... ions-of-game-audio.html 
Added by: Mark Grimshaw-Aagaard (28/03/2006, 16:45)   
Resource type: Web Article
BibTeX citation key: Folmann
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Categories: Sound Design, Typologies/Taxonomies
Keywords: Sound objects
Creators: Folmann
Views: 10/782
Notes
A short and preliminary typology of game audio as part of a blog:
Vocalization
Sound-FX
Ambient-FX
Music

This blog seems to have moved to:
http://www.deffmute.com/blog/
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Paraphrases
   For his four dimensions of game sound, Folmann provides the following image:



The four dimensions of sound complement each other but also relate to other aspects of the game (hence the inter-contextuality).   Added by: Mark Grimshaw-Aagaard
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