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Murphy, D., & Pitt, I. (2001). Spatial sound enhancing virtual story telling. Lecture Notes in Computer Science, 2197, 20–29.
Added by: sirfragalot (2/8/05, 1:51 PM)
|Resource type: Journal Article
ID no. (ISBN etc.): 0302-9743
BibTeX citation key: Murphy2001
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|Categories: Narrative, Sound Design
Keywords: Electronic space, Immersion, Virtual environment, Visual Space
Creators: Murphy, Pitt
Collection: Lecture Notes in Computer Science
"Spatial sound information/cues may enhance the sense of immersiveness in virtual story telling. However, their role within complex, loosely-structured narratives is little understood. This paper describes a virtual heritage project that aims to convey a factual story using interactive virtual environments. Sound was added to the existing project in an effort to enhance the virtual experience. The use of sound is assessed through a user-study in order to assess its effectiveness and suggest methods of improvement."
Added by: sirfragalot
The use of sound in a VRML97 environment to stimulate interest and user exploration of a 17th century simulation of Cork. A brief overview of the VRML97 sound specification is given to illustrate potential and challenges. One shortcoming for example is the lack of sound elevation information. There is also a similar description of MPEG-4 Sound (although VRML97 was used here).
There is no attempt to define what story telling is or how it is used in this VE.
A conclusion is that "the addition of sound encourages exploration of a virtual environment." p.28
Added by: sirfragalot Last edited by: sirfragalot
|p.22 "Sound and in particular spatial sound is a very powerful medium for conveying a sense of immersion within a virtual environment. The various attributes of spatial sound can affect the perception of an environment, the context of a communication, and alter the meaning of a message." Added by: sirfragalot|
|p.28 "Subjects appear more willing to explore a room or space if it has associated sound. However, there is also some evidence that a subject may curtail exploration of the current area if the sounds suggest that an adjacent area may be more interesting." Added by: sirfragalot|
|p.22 Describes the use of environmental sounds to "lure" VE users to other locations. While these distant sounds are usually at a low level, they are occasionally amplified in an attempt to entice the user to explore in the direction of the sound. These sounds (or their sources) are never visually realised. Added by: sirfragalot|
|p.26 Re. the use of head-tracking devices feeding back into a sound spatialization engine, these help give better sound directionality and assist in sound source externalization (i.e. not having the sound inside-the-head via headphones). In this sense, nutation is mimicked. Added by: sirfragalot|