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Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA. 
Added by: Mark Grimshaw-Aagaard (19/04/2005, 10:30)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
BibTeX citation key: Sanchez1999
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Categories: Sound Design
Keywords: Electronic space, Sound-only Games
Creators: Lumbreras, Sánchez
Publisher: SIGCHI (Pittsburgh, USA)
Collection: Conference on Human Factors in Computing Systems
Views: 6/720
Abstract
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and electronic toys do not have appropirate interfaces without visual cues.

This study introduces the idea of interactive hyperstories carried out in a 3D acoustic virtual world for blind children. We have conceptualized a model to design hyperstories. Through AudioDoom we have an application that enables testing cognitive tasks with blind children. The main research question underlying this word explores how audio-based entertainment and spatial sound navigable experiences can create cognitive spatial structures in the minds of blind children.

AudioDoom presents first person experiences through exploration of interactive virtual worlds by using only 3D aural representations of the space.
Added by: Mark Grimshaw-Aagaard  
Notes
An aural game, AudioDoom was devised to explore how spatial sound can create cognitive structures for blind children.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.318   Makes the point that images are "not visual by nature" although "the majority of image representations are created from visual perception."   Added by: Mark Grimshaw-Aagaard
p.324   Concludes: "it is possible to render a spatial navigable structure by using only spatialized sound" and preserve "with a notable degree of precision the structure, topology, orientation, navigation, and mobility."

As they point out, the experiment did not include "free navigation in open places".   Added by: Mark Grimshaw-Aagaard
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