Sound Research WIKINDX |
Resource type: Proceedings Article BibTeX citation key: Jarvinen2005 Email resource to friend View all bibliographic details |
Categories: Game Design, Typologies/Taxonomies Keywords: Ontology Creators: Järvinen Publisher: DiGRA (Toronto) Collection: Changing Views -- Worlds in Play |
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Abstract |
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvinen presents an approach where a card game meets design meets game studies. The approach presented in the paper is similar to Scott McCloud’s Understanding Comics: a theory of comics in the form of a comic book. Respectively, the ‘Gamegame’ is a card game where the players design games by collecting elements that make up a design for a game. This paper introduces the theoretical premises of the case study and situates it into the contexts of game studies and design. In addition, the paper summarises some aspects of the design process and the dilemmas it has presented, and analyses their subsequent solutions. Experiences form play-testing and using the game in industry contexts are also discussed briefly.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Nine game elements are defined. Compare with (Zagal et al. 2005). Much of this is based on his earlier work (Järvinen 2003). Using cards constructed from the 9 elements (actually 10) to design games. Järvinen, A. 2003, November 4–6, Making and breaking games: A typology of rules. Paper presented at Level Up. Zagal, J. P., Mateas, M., Fernández-Vara, C., Hochhalter, B., & Lichti, N. 2005, June 16–20, Towards an ontological language for game analysis. Paper presented at Changing Views -- Worlds in Play, Toronto. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Paraphrases |
Nine game elements grouped into 3 classes:
Keywords: Ontology Organisation |