Sound Research WIKINDX |
Resource type: Proceedings Article BibTeX citation key: Aarseth2003 Email resource to friend View all bibliographic details |
Categories: Typologies/Taxonomies Creators: Aarseth, Smedstad, Sunnanå Collection: Level Up |
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Notes |
An attempt to categorize games, particularly spatial games. 15 categorizations (dimensions as they're called in the paper): SPACE -- Perspective, Topography, Environment. TIME -- Pace, Teleology, Representation. PLAYER STRUCTURE -- (Single/Multi, Adversary/Team). CONTROL -- Mutability, Savability, Determinism. RULES -- Topological, Time-based, Objective-based. NB - claim for 15 dimensions but only 13 given. Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.49
Points out that it "makes no sense to look at a single player game and a multiplayer game as the same game." "...they are two different games" in terms of the given typology. There's a possible contradiction to this on p.51 where: "It is common to distinguish between single player and multiplayer games, but we see this as an oversimplified categorization". Added by: Mark Grimshaw-Aagaard |
p.49 "Space is a key meta-category of games." Added by: Mark Grimshaw-Aagaard |