Sound Research WIKINDX

WIKINDX Resources

Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta. 
Added by: Mark Grimshaw-Aagaard (16/09/2005, 13:26)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Proceedings Article
BibTeX citation key: Drewes2000
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Sound-only Games, Synchresis/Synchrony
Creators: Drewes, Gandy, Myatt
Publisher: ICAD (Atlanta)
Collection: 6<sup>th</sup> International Conference on Auditory Display
Views: 12/821
Abstract
"We outline the design, prototyping, and evaluation of an immersive audio game, Sleuth: An Audio Experience. We examine related applications based on wearable computing and augmented reality technologies, and discuss the game audio design and user interaction issues. The game environment was prototyped using VRML 2.0 and Java."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
   When presented with a dense soundtrack in an audiovisual setting, our visual system helps to "disambiguate unclear or complex audio stimuli."   Added by: Mark Grimshaw-Aagaard
Keywords:   Semantic categorization
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)