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Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII. 
Added by: Mark Grimshaw-Aagaard (16/02/2006, 08:30)   
Resource type: Proceedings Article
BibTeX citation key: Grohn2001
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Categories: Sound Design
Keywords: Virtual environment
Creators: Chen, Erbacher, Gröhn, Lokki, Roberts, Savioja, Takala, Wittenbrink
Collection: Visual Data Exploration and Analysis VIII
Views: 18/767
Abstract
"We define four different tasks (orientation, localization, navigation and sonification), which are common in immersive visualization. Immersive visualization takes place in virtual environments, which provide an integrated system of 3D auditory and 3D visual display. The main objective of our research is to find out the best possible ways to use audio in different tasks. In the long run the goal is more efficient utilization of the spatial audio in immersive visualization application areas. Results of our first experiment have proven that is possible using auditory cues."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.15   "The cross-modal perception of auditory and visual stimuli is explored mostly with animals. ... little research have [sic] been done in the area of cognitive aspects of simultaneous visual and auditory stimuli in dynamic environments."   Added by: Mark Grimshaw-Aagaard
Keywords:   Cognition
Paraphrases
p.17   Briefly suggest that there may be some potential in the separation of listening and viewing points.   Added by: Mark Grimshaw-Aagaard
Keywords:   POA
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