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Blaszczak, D. 2007, September 28–29, Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau. 
Added by: Mark Grimshaw-Aagaard (07/05/2008, 11:08)   
Resource type: Proceedings Article
BibTeX citation key: Blaszczak2007
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Categories: Sound Design
Keywords: Virtual environment
Creators: Blaszczak
Publisher: Fraunhofer Institute for Digital Media Technology (Röntgenbau, Ilmenau)
Collection: Audio Mostly 2007
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Abstract
A virtual environment is created based on the user movement in the space and this creates unique challenges for composing the audio space. This paper attempts to give an overview of many issues concerned with aural aspects of immersive environments: audio system elements, user interface and control signals, audio space composition and interactivity, audio generation, new means of expression, work process, documentation, and exhibition of an interactive work. The paper is based on my experience with sound design of several virtual environment projects that I worked on in the 90’s.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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