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Danks, M. September 10, 2008. EAPd/Pure Data. (to: M. Dalgleish). [Email]  
Added by: Mark Grimshaw-Aagaard (10/09/2008, 10:15)   
Resource type: Personal Communication
BibTeX citation key: Danks2008
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Categories: Game Design
Keywords: Procedural audio
Creators: Dalgleish, Danks
Views: 8/731
Abstract
In response to Mat Dalgleish's request to "Mark Danks, creator of EAPd to explain the difference between it and Miller Puckette's version", the following response was received:

"There isn't anything formal about it. I don't believe that EA has done any presentations at conferences like GDC. The most that I can tell you is that EAPd doesn't use the audio side...it is only the control flow (which triggers events in EA's proprietary audio system)."
Added by: Mark Grimshaw-Aagaard  
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