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Jørgensen, K. (2007). On transdiegetic sounds in computer games. Northern Lights, 5, 105–117. 
Added by: sirfragalot (01/05/2009 09:49:09 AM)   
Resource type: Journal Article
Peer reviewed
DOI: 10.1386/nl.5.1.105/1
BibTeX citation key: Jorgensen2007
View all bibliographic details
Categories: General
Keywords: Diegetic/non-diegetic
Creators: Jørgensen
Collection: Northern Lights
Views: 6/440
"This article will identify ansd define the concept of transdiegetic sound space in computer games and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions of the diegetic space in film theory, but the argument will be supported by writings on the role of sound for usability purposes in web applications and software, as well as views on games as a framing of a separate field of action and how computer games interpret this. Although sound is in focus in this article, it should be noted that transdiegeticity is relevant for a greater understanding of spatial relationships in computer games in general."
Added by: sirfragalot  
p.105   Transdiegetic sound is "[m]usic that has no source in the game world but still has the ability to inform about events in that world".   Added by: sirfragalot
Keywords:   Diegetic/non-diegetic
WIKINDX 6.4.12 | Total resources: 1102 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

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