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Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars 
Added by: sirfragalot (3/20/09, 5:31 AM)   
Resource type: Web Article
BibTeX citation key: Snow2009
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Categories: History, Sound Design
Keywords: History
Creators: Snow
Publisher: Condé Nast Digital
Collection: ars technica
Views: 1/455
Abstract
"Why are retro video game sounds are so lovable? Is it solely nostalgia, or is there something else at play? While age is certainly a factor, the limitless potential of modern technology is more to blame, says one industry analyst."
Added by: sirfragalot  
Quotes
   A quote from Scott Steinberg: "Modern titles accurately replicate recognizable sounds such as gunfire or screeching tires,".   Added by: sirfragalot
Keywords:   Realism
Comments:
Not quite true. In FPS games, gunshots take their cue from Hollywood conventions where, for example, the sound of Arnie's shotgun is that of two cannons mixed together. Impact over authenticity and the replication of reality. Certainly it's a representation of a verisimilitudinous reality that has come about because of use and convention (mainly from Hollywood film -- ricochets are another example where every Cowboy's bullet ricochets unlike in reality).

Additionally, in reality, tires don't screech all the time but in certain genres of film and game they do.

There are two different (although often simultaneously used) practices of realism -- a realism of the properties of the sound object and a realism of the use of that sound object.... These bear a relation to reality that is anything from tenuous to strong.   Added by: sirfragalot  (2009-03-20 05:39:27)
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