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Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf 
Added by: Mark Grimshaw-Aagaard (20/04/2009, 09:46)   
Resource type: Web Article
BibTeX citation key: Cruz2007
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Categories: Interactive Music
Keywords: Emotion
Creators: Cruz
Views: 5/583
Abstract
"Sound is an essential part of our perceptual world, and it is difficult to imagine our lives without them. We live surrounded by sounds and we use them to navigate and orientate ourselves in our daily life. This perceptual importance may pass unnoticed, for most of us since most of our sound processing processes are instinctive. However, the human being is also able to manipulate sounds and use them to achieve a purpose. Since the pre-historic era, humans’ use sounds their behalf. With the evolution of mankind, this use become more refined and elaborate, and if initially sound was used to solve practical problems like, hunting or warning, it evolved for other uses like ceremonial practices. At some point in this evolution, man, started to combine sounds, manipulate pitch and duration and the result of this creative activity is music. We can say that music is a combination of sounds such as, an idea; emotion or message can be expressed and shared."
Added by: Mark Grimshaw-Aagaard  
Notes
Unclear but this seems to be a report on a proposed Master's dissertation describing a software system to encode emotion into music. NB, it discusses solely musical parameters rather than sound (FX). Not sure when this was published but, on the web, it's in a folder called '2007'.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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