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Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo. 
Added by: Mark Grimshaw-Aagaard (08/05/2009, 04:27)   
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Hoeger2007
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Categories: General
Keywords: Emotion, Horror, Uncanny
Creators: Hoeger, Huber
Publisher: DiGRA (University of Tokyo)
Collection: Situated Play
Views: 8/710
Abstract
"Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin."
Added by: Mark Grimshaw-Aagaard  
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