Sound Research WIKINDX |
Resource type: Proceedings Article BibTeX citation key: McGonigal2003 Email resource to friend View all bibliographic details |
Categories: General Keywords: Interaction Creators: McGonigal Publisher: DAC (RMIT, Melbourne) Collection: 5th International Digital Arts and Culture Conference |
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Abstract |
The increasing convergence and mobility of digital network technologies have given rise to new, massively-scaled modes of social interaction where the physical and virtual worlds meet. This paper explores one product of these extreme networks, the emergent genre of immersive enter-tainment, as a potential tool for harnessing collective action. Through an analysis of the structure and rhetoric of immersive games, I explore how immersive aesthetics can generate a new sense of social agency in game players, and how collaborative play techniques can instruct real-world problem-solving.
Added by: Mark Grimshaw-Aagaard |
Notes |
A description of collaborative game development and play online.
Added by: Mark Grimshaw-Aagaard |