Sound Research WIKINDX

WIKINDX Resources

Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute. 
Added by: Mark Grimshaw-Aagaard (29/11/2004, 11:31)   Last edited by: Mark Grimshaw-Aagaard (04/11/2006, 12:00)
Resource type: Thesis/Dissertation
BibTeX citation key: Primentas2003
Email resource to friend
View all bibliographic details
Categories: Sound Design
Keywords: Interaction
Creators: Primentas
Publisher: The London Institute
Views: 11/778
Notes
26pp.

Use made of Chion.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.12   Discussing role of sound in computer games, Primentas uses example of Atari's Pong (the first commercial game with sound). Three roles: "functional, aesthetic, promotional"   Added by: Mark Grimshaw-Aagaard
p.13   Paraphrasing McDonald (2001): the 'death' sound of Pac-Man became the universally accepted "symbol of defeat."   Added by: Mark Grimshaw-Aagaard
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)