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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press. 
Added by: Mark Grimshaw-Aagaard (13/05/2013, 09:06)   Last edited by: Mark Grimshaw-Aagaard (16/05/2014, 10:08)
Resource type: Book Chapter
BibTeX citation key: Grimshaw2014
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Categories: Embodied Cognition, Sound Design
Keywords: Biofeedback, Embodied cognition, Emotion, Psychophysiology, Sonification, sound design
Creators: Collins, Garner, Grimshaw, Kapralos, Tessler
Publisher: Oxford University Press (New York)
Collection: The Oxford Handbook of Interactive Audio
Views: 11/686
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