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Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf 
Added by: Mark Grimshaw-Aagaard (05/02/2014, 14:02)   
Resource type: Web Article
Peer reviewed
ID no. (ISBN etc.): 1645-7641
BibTeX citation key: Garner2013a
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Categories: General
Keywords: adaptive, Emotion, Fear, Psychophysiology
Creators: Blashki, Garner, Grimshaw, Isaías
Collection: IADIS International Journal on WWW/Internet
Views: 20/513
Abstract
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.

 


  
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