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Bridgett, R. (1999). Aural imagery: Sonic ambiguity in time based media. Retrieved November 25, 2021, from http://web.archive.org/ ... design.org.uk/aural.htm 
Added by: Mark Grimshaw-Aagaard (06/09/2004, 16:57)   Last edited by: Mark Grimshaw-Aagaard (25/10/2021, 13:31)
Resource type: Web Article
BibTeX citation key: Bridgett1999
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Categories: Sound Design
Keywords: Ambiguity, Aural Imagery, Diegetic/non-diegetic
Creators: Bridgett
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Quotes
   Claims that in between Chion/Schaeffer's polarity of reduced listening and causal listening exists a contimuum of aural imagery or sonic ambiguity. The lsitener is allowed her own interpretation and the sound may never be "nailed to the diegesis".

Talking mainly of film sound but relates to games.

cf. Christian Metz's aural object with semiotic meaning and Andrei Tarkovsky's ambiguous sound in film which "short circuit the very notion of culturally dependent notions of semiotics and the objects they represent."   Added by: Mark Grimshaw-Aagaard
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