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Garner, T., & Jordanous, A. 2016, June 27, Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris. 
Added by: Mark Grimshaw-Aagaard (30/07/2016, 14:36)   Last edited by: Mark Grimshaw-Aagaard (11/01/2018, 17:08)
Resource type: Conference Paper
Peer reviewed
BibTeX citation key: Garner2016
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Categories: Game Design
Keywords: Sonic virtuality, Virtuality
Creators: Garner, Jordanous
Publisher: International Conference on Computational Creativity (Paris)
Collection: The 2nd Computational Creativity and Games Workshop
Views: 12/504
Abstract
"‘Non-player characters (NPCs)’ can present well-crafted behaviours and evoke engaging and immersive player-experiences but such behaviour in current NPCs is illusory and only achievable within a controlled and linear/fixed video game context. NPCs struggle greatly to portray flexible or creative behaviours within an adaptive or procedurally generated environment and this is even more apparent in their relationship with sound. This paper posits that recent theoretical developments in cognitive psychology offer significant opportunity to advance NPC-AI and proposes that an intelligence framework, based upon Sonic Virtuality and integrated within an NPC, would offer distinct advantages over current systems. To illustrate this vision, a roadmap for future work is laid out using Sonic Virtuality as the foundation for a ‘synthetic listener’; an NPC capable of responding to procedurally generated and external (player-domain) audio. As a philosophical exploration, underlying principles are considered for other perception modalities, pre- senting an avenue of games-AI research that, ultimately, could dramatically improve NPC-‘humanness’ and evoke a player-immersion and presence equivalent to linear/fixed AI but in much bigger, more complex virtual worlds."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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