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Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm 
Added by: Mark Grimshaw-Aagaard (06/09/2004, 17:10)   Last edited by: Mark Grimshaw-Aagaard (25/10/2021, 13:35)
Resource type: Web Article
BibTeX citation key: Bridgett2003
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Categories: Sound Design
Keywords: Acousmatic sound
Creators: Bridgett
Views: 20/825
Notes
Short paper that roughly jots down some tips for budding game sound designers. Various acousmatic scenarios are suggested that are used in today's FPS games.

Makes case for bringing off-screen audio into greater prominence in all settings in addition to dark/horror settings.
  
Quotes
   States that sound becomes more "active" and functional the darker the lighting on screen. Describing the majority of computer games.   Added by: Mark Grimshaw-Aagaard
   Talking of acousmatic, off-screen sounds. Suggests little use of such sounds in computer games beyond "mere wallpaper".

"When elements in the game environment aren't seen but heard, audio designers tap into the best rendering engine available -- the player's imagination."   Added by: Mark Grimshaw-Aagaard
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