Sound Research WIKINDX |
Resource type: Journal Article Peer reviewed DOI: 10.1162/pres.15.5.599 ID no. (ISBN etc.): 1054-7460 BibTeX citation key: Friedman2006 Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion, Presence, Presence (definition) Creators: Antley, Brogni, Friedman, Guger, Slater, Steed Publisher: MIT Press (Cambridge, Massachusetts) Collection: Presence: Teleoperators and Virtual Environments |
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Abstract |
"Presence research relies heavily on empirical experiments involving subjects in mediated environments. Since presence is a complex, multidimensional concept, experiments on presence can be extremely resource intensive and produce large amounts of data of different types. As the presence community matures, we would like to suggest that data collected in experiments be made publicly available to the community. This will allow the verification of experimental results, comparison of results of experiments carried out in different laboratories, and evaluation of new data-analysis methods. This will, eventually, lead to consistency in approaches and increased confidence in results. In this paper we present the complete dataset from a large-scale experiment that we have carried out in highly immersive virtual reality. We describe the data we have gathered and give examples of the types of analysis that can be made based on that data."
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Quotes |
p.599
"We regard presence as a successful substitution of real sensory data by articifially generated sensory data. By a successful substitution we mean that the participant acts upon these artificially generated stimuli as if they came from the real world. By acting, we mean that we expect the participant’s response to be similar to the response in the real world on many levels, ranging from unconscious automatic responses through deliberate volitional behavior, up to the subjective feeling of being there."
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence Presence (definition) |