Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield.
Search word(s):


Recent additions or edits (WIKINDX Master Bibliography)

Audio mostly 2008: A conference on interaction with sound.2008. October 22–23 2008.
Last edited by: sirfragalot 10/21/21, 9:42 PM
Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 1–21). Hershey (PA): IGI.
Added by: sirfragalot 9/29/21, 7:09 AM
Active sound design. (2014–2021). Wikipedia. Retrieved September 14, 2021,
Added by: sirfragalot 9/14/21, 12:12 PM
Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]
Added by: sirfragalot 9/11/21, 5:22 PM
Honing, H., ten Cate, C., Peretz, I., & Trehub, S. E. (2015). Without it no music: Cognition, biology and evolution of musicality. Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 370(1664).
Last edited by: sirfragalot 9/11/21, 8:25 AM
Honing, H., & Ploeger, A. (2012). Cognition and the evolution of music: Pitfalls and prospects. Topics in Cognitive Science, 4, 513–524.
Last edited by: sirfragalot 9/11/21, 8:24 AM
Wilson, M., & Cook, P. F. (2016). Rhythmic entrainment: Why humans want to, fireflies can't help it, pet birds try, and sea lions have to be bribed. Psychonomic Bulletin & Review, 23(6), 1647–1659.
Added by: sirfragalot 9/11/21, 8:23 AM
Pudovkin, V. I. (1934). Asynchronism as a principle of sound film. Retrieved September 10, 2021, from ... ne/575/asynchronism.htm
Last edited by: sirfragalot 9/10/21, 10:29 AM
Cavalcanti, A. (1939). Sound in films. Retrieved January 16, 2006, from ... /575/sound-in-films.htm
Last edited by: sirfragalot 9/10/21, 10:23 AM
Kracauer, S. (1960). Dialogue and sound. Retrieved February 19, 2020, from https://ifsstech.files. ... siegfried_kracauer1.pdf
Last edited by: sirfragalot 9/10/21, 10:23 AM
WIKINDX 6.5.0 | Total resources: 1103 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

PHP execution time: 0.15236 s
SQL execution time: 0.33042 s
TPL rendering time: 0.00374 s
Total elapsed time: 0.48652 s
Peak memory usage: 9.1706 MB
Memory at close: 9.0110 MB
Database queries: 45