Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield. Developing areas for this wikindx include ultrasound and AI/embodied cognition/creativity.

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Recent additions or edits (WIKINDX Master Bibliography)

Simondon, G., Malaspina, C., & Rogove, J. (1958/2017). On the mode of existence of technical objects. Univocal Publishing.  
Added by: alexb44   Last edited by: alexb44 23/07/2026, 06:15
House, B. (2023). Urban intonation: Listening to the rats of New York City. Leonardo, 56(6), 623–628.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 06/07/2026, 13:32
Kopjlar, S., Dodds, P., Grimshaw-Aagaard, M. N., Krogh Groth, S., Gustafsson, C., & Koldkjær Højlund, M., et al. (2026). Sound of democracy: Towards the democratisation of standards for soundscapes. Seismograf, Sonic Citizenship.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 04/07/2026, 02:33
Merleau-Ponty, M. (2014). Phenomenology of perception. D. A. Landes, Trans. New York: Routledge. (Original work published 1945).  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 05/06/2026, 00:36
Borgmann, A. (1984). Technology and the character of contemporary life: A philosophical inquiry. University of Chicago press.  
Added by: alexb44   Last edited by: alexb44 28/05/2026, 03:19
Goodwin, A. (1988). Sample and hold: Pop music in the digital age of reproduction. Critical Quarterly, 30(3).  
Added by: alexb44   Last edited by: alexb44 26/05/2026, 07:49
Merleau-Ponty, M. (1964). The primacy of perception. Evanstown and London: Northwestern University Press.  
Added by: Mark Grimshaw-Aagaard   Last edited by: alexb44 25/05/2026, 07:46
Janiszewska-Szczepanik, A. (2019). The compulsion to create: Definition and genesis of the phenomenon. Creativity, 6(2), 250–263.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 25/05/2026, 03:37
Richard, I. (2024). Suno admits data scraping for AI training, saying songs online are 'fair use'. Tech Times.  
Added by: alexb44   Last edited by: alexb44 21/05/2026, 07:19
Suno, T. (2025). Introducing Suno Studio. [Suno Blog].  
Added by: alexb44   Last edited by: alexb44 21/05/2026, 07:18
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)
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