Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield. A developing area for this wikindx is ultrasound.
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Recent additions or edits (WIKINDX Master Bibliography)

Grimshaw-Aagaard, M., & Walther-Hansen, M. (2024). Less-is-more: Auditory strategies for reduced reality. Personal and Ubiquitous Computing.  
Added by: Mark Grimshaw-Aagaard 6/15/24, 10:36 PM
Wertheimer, M., & Riezler, K. (1944). Gestalt theory. Social Research, 11(1), 78–99.  
Added by: Mark Grimshaw-Aagaard 6/15/24, 10:19 AM
Boethius. (1989). Fundamentals of music. C. M. Bower, Trans. New Haven and London: Yale University Press.  
Added by: Mark Grimshaw-Aagaard 6/11/24, 5:40 AM
Jones, C. (1946). Music and the animated cartoon. Hollywood Quarterly, 1(4), 364–370.  
Added by: Mark Grimshaw-Aagaard 5/17/24, 9:48 AM
Grimshaw-Aagaard, M., & Gibbons, W. (Eds). (2024). The Oxford handbook of video game music and sound. New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/8/24, 9:51 AM
Kristeva, J. (1982). Powers of horror: An essay on abjection. L. S. Rudiez, Trans. New York: Columbia University Press.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/26/24, 6:52 AM
Grimshaw-Aagaard, M., & Bemman, B. (2024). Ultrasonics and urban greening: An exploratory study on ultrasound presence in urban spaces. Personal and Ubiquitous Computing.  
Added by: Mark Grimshaw-Aagaard 4/9/24, 9:36 PM
Christiansen, M. (2023). Ultralydskanning i graviditeten. Retrieved April 4, 2024, from https://www.sundhed.dk/ ... kanning-i-graviditeten/  
Added by: Mark Grimshaw-Aagaard 4/4/24, 12:47 PM
Grimshaw-Aagaard, M. N. (2024). Ambiguity and vagueness in video game sound. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 271–286). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:38 AM
Grimshaw-Aagaard, M. (2024). The importance of sound to the formation of presence. In W. Gibbons & M. Grimshaw-Aagaard (Eds), The Oxford Handbook of Video Game Music and Sound (pp. 916–928). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/10/24, 10:37 AM