Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield.
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Recent additions or edits (WIKINDX Master Bibliography)

Burroughs, E. R. (1993–2021). Tarzan of the apes. Project Gutenberg.
Last edited by: sirfragalot 1/15/22, 12:03 PM
Reeves, C. (2005). "i knew there was something wrong with that paper": Scientific rhetorical styles and scientific misunderstandings. Technical Communications Quarterly, 14(3), 267–275.
Added by: sirfragalot 1/15/22, 9:35 AM
Chalmers, A. (2014). Level of realism: Feel, smell, and taste in virtual environments. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 602–624). New York: Oxford University Press.
Added by: sirfragalot 12/22/21, 10:54 AM
Brown, E., & Cairns, P. 2004, April 24–29 A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna.
Last edited by: sirfragalot 12/22/21, 10:35 AM
Douglas, Y., & Hargadon, A. 2000, May 30–June 3 The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.
Added by: sirfragalot 12/22/21, 10:24 AM
The Tarzan series. (2021). Retrieved December 6, 2021, from https://www.edgarricebu ... iles/the-tarzan-series/
Added by: sirfragalot 12/6/21, 4:00 PM
Cross, I. (2005). Music and meaning, ambiguity and emotion. In D. Miell, R. MacDonald & D. J. Hargreaves (Eds), Musical Communication New York: Oxford University Press.
Added by: sirfragalot 11/29/21, 4:08 PM
Thomson, W. (1983). Functional ambiguity in musical structures. Music Perception: An Interdisciplinary Journal, 1(1), 3–27.
Added by: sirfragalot 11/29/21, 3:59 PM
Sachs, A. (Director) 1978, June The revenge. United Kingdom: BBC Radio 3.
Last edited by: sirfragalot 11/29/21, 11:30 AM
Grimshaw-Aagaard, M. (2019). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 669–681). New York: Oxford University Press.
Last edited by: sirfragalot 11/27/21, 12:43 PM
WIKINDX 6.5.0 | Total resources: 1119 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)