Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield.
Search word(s):

Hint
 Include attachments

Recent additions or edits (WIKINDX Master Bibliography)

Reich, W. (1946). The mass psychology of facism T. P. Wolfe, Trans. 3rd ed. New York: Orgone Institute Press.
Added by: sirfragalot 07/31/2021 12:08:12 PM
Jerath, R., & Beveridge, C. (2019). Multimodal integration and phenomenal spatiotemporal binding: A perspective from the default space theory. Frontiers in Integrative Neuroscience, 13, 2.
Last edited by: sirfragalot 07/20/2021 05:31:56 PM
Heitz, R. P. (2014). The speed-accuracy tradeoff: History, physiology, methodology, and behavior. Frontiers in Neuroscience, 8, 150.
Added by: sirfragalot 07/20/2021 04:38:21 PM
Keetels, M., & Vroomen, J. (2012). Perception of synchrony between the senses. In M. M. Murray & M. T. Wallace (Eds), The Neural Bases of Multisensory Processes (pp. 147–177). Boca Raton (FL): CRC Press/Taylor & Francis.
Last edited by: sirfragalot 07/20/2021 11:22:38 AM
Westerhoff, J. (2011). Reality: A very short introduction. Oxford: Oxford University Press.
Added by: sirfragalot 07/20/2021 11:22:00 AM
Vroomen, J., & Keetels, M. (2010). Perception of intersensory synchrony: A tutorial review. Attention, Perception, & Psychophysics, 72, 871–884.
Added by: sirfragalot 07/20/2021 11:21:21 AM
Chalmers, D. J. (2017). The virtual and the real. Disputatio, 9(46), 309–352.
Last edited by: sirfragalot 07/19/2021 05:59:31 AM
Grimshaw, M. (2015). A brief argument for, and summary of, the concept of sonic virtuality. Danish Musicology Online - Special Issue on Sound and Music Production, 81–98.
Last edited by: sirfragalot 07/14/2021 06:41:30 AM
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php
Last edited by: sirfragalot 07/07/2021 09:26:27 AM
Dion, L. P. (2017). Game design deep dive: Dynamic audio in destructible levels in Rainbow Six: Siege. Gamasutra, Retrieved July 7, 2021, from https://www.gamasutra.c ... n_Rainbow_Six_Siege.php
Added by: sirfragalot 07/07/2021 09:12:04 AM
WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)
Contact:


PHP execution time: 0.12143 s
SQL execution time: 0.33985 s
TPL rendering time: 0.00564 s
Total elapsed time: 0.46692 s
Peak memory usage: 10.2983 MB
Memory at close: 9.1973 MB
Database queries: 46