Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield. Developing areas for this wikindx include ultrasound and AI/embodied cognition/creativity.
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Recent additions or edits (WIKINDX Master Bibliography)

Izadifar, Z., Babyn, P., & Chapman, D. (2017). Mechanical and biological effects of ultrasound: A review of present knowledge. Ultrasound in Medicine and Biology, 43(6), 1085–1104.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/8/25, 11:46 PM
Ahmadi, F., McLoughlin, I. V., Chauhan, S., & ter-Haar, G. (2012). Bio-effects and safety of low-intensity, low-frequency ultrasonic exposure. Progress in Biophysics and Molecular Biology, 108(3), 119–138.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/8/25, 11:45 PM
Pawlaczyk-Łuszczyńska, M., & Dudarewicz, A. (2020). Impact of very high-frequency sound and low-frequency ultrasound on people: The current state of the art. International Journal of Occupational Medicine and Environmental Health, 33(4), 389–408.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/8/25, 11:13 PM
Smith, D. W. (2018). Phenomenology. Stanford Encyclopedia of Philosophy. Retrieved December 4, 2025, from https://plato.stanford.edu/entries/phenomenology/.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/4/25, 2:46 AM
Calleja, G. (2011). In-game: From immersion to incorporation. Cambridge, Massachusetts: MIT Press.  
Added by: Mark Grimshaw-Aagaard 12/1/25, 9:40 AM
Silver, D., & Sutton, R. S. Welcome to the era of experience. In Designing an Intelligence. Cambridge, Massachusetts: MIT Press.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/19/25, 2:59 AM
Runco, M. A. (2023). AI can only produce artificial creativity. Journal of Creativity, 33(3), 100063.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 11/19/25, 2:35 AM
Stein, M. I. (1953). Creativity and culture. The Journal of Psychology, 36(2), 311–322.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/19/25, 2:26 AM
Boden, M. A. (2011). Creativity & art: Three roads to surprise. Oxford: Oxford University Press.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 11/19/25, 1:40 AM
Runco, M. A. (2025). Updating the standard definition of creativity to account for the artificial creativity of AI. Creativity Research Journal, 37(1), 1–5.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 11/18/25, 10:06 AM
WIKINDX 6.12.1 | Total resources: 1448 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+01:00)
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