Sound Research WIKINDX

This originally started off with a focus on sound in digital games and related fields such as flow, affect, and emotion as they relate to immersion/presence in virtual worlds generally. However, it has expanded and now deals with sound in any context or research field as well as areas of interest further afield. Developing areas for this wikindx include ultrasound and AI/embodied cognition/creativity.
Search word(s)

Hint
 

Recent additions or edits (WIKINDX Master Bibliography)

Nagel, T. (1974). What is it like to be a bat? The Philosophical Review, 83(4), 435–450.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/12/25, 2:14 AM
Aho, K. (2023-2025). Existentialism. Stanford Encyclopedia of Philosophy. Retrieved May 8, 2025, from https://plato.stanford.edu/entries/existentialism/.  
Added by: Mark Grimshaw-Aagaard 5/8/25, 2:59 AM
Nagel, T. (1971). The absurd. The Journal of Philosophy, 68(20), 716–727.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/1/25, 1:40 AM
Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2015). The effect of onset asynchrony in audio visual speech and the uncanny valley in virtual characters. International Journal of Mechanisms and Robotic Systems, 2(2), 97–110.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/27/25, 5:01 AM
Zahorik, P., & Jenison, R. L. (1998). Presence as being-in-the-world. Presence: Teleoperators and Virtual Environments, 7(1), 78–89.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/17/25, 2:39 AM
Wang, J. (2021). Half sound, half philosophy: Aesthetics, politics, and history of China’s sound art. New York: Bloomsbury Academic.  
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/12/25, 1:08 AM
Sternberg, R. J., & Karami, S. (2021). An 8p theoretical framework for understanding creativity and theories of creativity. The Journal of Creative Behavior.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 3/11/25, 6:56 AM
Runco, M. A. (2023). AI can only produce artificial creativity. Journal of Creativity, 33(3), 100063.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 3/11/25, 6:55 AM
Runco, M. A. (2025). Updating the standard definition of creativity to account for the artificial creativity of AI. Creativity Research Journal, 37(1), 1–5.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 3/7/25, 2:25 AM
Drosos, I., Sarkar, A., Xiaotong, Xu, & Toronto, N. (2025). "It makes you think": Provocations help restore critical thinking to AI-assisted knowledge work.  
Added by: alexb44   Last edited by: Mark Grimshaw-Aagaard 3/6/25, 8:09 AM
WIKINDX 6.11.0 | Total resources: 1375 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)
Contact: