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Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.
Added by: sirfragalot 2008-05-15 15:04:43 Pop. 10%
      "With the exception of a number of text-based games, the overwhelming majority [of computer games] have to be regarded as audiovisual kinaesthetic artefacts and the relationship between sound and image lies at the centre of the gaming experience."
WIKINDX 6.4.0 | Total resources: 1058 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Database queries: 20 | DB execution: 0.37195 secs | Script execution: 0.46036 secs

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