Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm
Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24
VE perceptual/content details that give rise to presence are in two symbiotic forms that both derive from the logic of virtual the environment:
Cues -- predictable, mundane details.
Surprises -- non-mundane and not predictable.
This is illustrated with a joke: "My dog has no nose! How does he smell? Terrible!"
The first two lines are cues, the last a surprise. All three follow a logic with the last dependent on the preceeding logic.