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Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: Mark Grimshaw-Aagaard 2009-09-20 10:53:05
When purchasing a game, game audio is not a motivating factor (playability and graphics are).
WIKINDX 6.8.2 | Total resources: 1297 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)