Sound Research WIKINDX

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Stockburger, A. 2003, November 4—6 The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.
Last edited by: sirfragalot 2008-05-15 10:09:26 Pop. 0.75%
      The analysis of sound by use in Metal Gear Solid 2 is:

Speech sound objects.
Effect sound objects.
Zone sound objects.
Score sound objects (musical score).
Interface sound objects.
WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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