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Fencott, C. (1999). Presence and the content of virtual environments. Retrieved August 4, 2005, from http://web.onyxnet.co.u ... co.uk/pres99/pres99.htm  
Added by: Mark Grimshaw-Aagaard 04/08/2005, 14:24
VE perceptual/content details that give rise to presence are in two symbiotic forms that both derive from the logic of virtual the environment:

  1. Cues -- predictable, mundane details.
  2. Surprises -- non-mundane and not predictable.

This is illustrated with a joke:
"My dog has no nose!
How does he smell?
Terrible!"

The first two lines are cues, the last a surprise. All three follow a logic with the last dependent on the preceeding logic.
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