Sound Research WIKINDX |
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1950s Magnetic <—> Audio Interaction Audio makes <—> Contradiction Conventions of <—> Exposure HighFrequency Extracting Meaning <—> Imagining Presence Imagining Sound <—> Monaural sound Monkey visual <—> Play Matters Playergame interaction <—> Selforganization dynamics Semantic Nonspecificity <—> Studying Computer Studying Synchronization <—> Persuasive Effects Philosophy of <—> Transduction of Translating America <—> Zelda 64