Sound Research WIKINDX |
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1950s Magnetic <—> Auditory Perception Auditory pitch <—> Creating three Creative Player <—> Ethical decisionmaking Ethics andinas <—> Hitman Series HMMBased Audio <—> Largescale audience ldquoThis Savage <—> Noise pollution Noise Pollution <—> Presence in Presence in <—> Semantic Video semiotic engineering <—> Sounds of Sounds of <—> Ultrasound emissions Ultrasound in <—> Zelda 64