Caillois, R. (2001). Man, play and games. M. Barash, Trans. Urbana and Chicago: University of Illinois Press.
Added by: Mark Grimshaw-Aagaard 03/03/2025, 11:33
"A characteristic of play, in fact, is that it creates no wealth or goods, thus differing from work or art. At the end of the game, all can and must start over again at the same point. Nothing has been harvested or manufactured, no masterpiece has been created, no capital has accrued. Play is an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money"
Caillois, unlike Huizinga, defines a typology of play and games and some of these he finds instances of in the non-human world. As an example, agôn is competitive, rules-based play—prima facie not found in non-humans because animals have no conception of rules or limits. However, Caillois, like Huizinga (who explicitly notes animal rules and limits), notes that some animals, notably immature mammals, do engage in friendly duelling.
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 31/07/2009, 16:58
Huizinga, J. (1980). Homo ludens: A study of the play-element in culture. London: Routledge and Kegan Paul. (Original work published 1949).
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/03/2025, 10:54
The opening statement: "PLAY is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing. We can safely assert, even, that human civilization has added no essential feature to the general idea of play. Animals play just like men."
Rooney, N. J., Bradshaw, J. S. W., & Robinson, I. H. (2000). A comparison of dog–dog and dog–human play behaviour. Applied Animal Behaviour Science, 66(3), 235–248.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 26/09/2026, 08:26
From the conclusions in which they claim that dog-dog play has motivational differences and structural differences.
"Dog–human games are frequently claimed to have effects upon the relationship between the players. Consistently allowing a dog to win games is alleged to result in the dog perceiving itself as stronger than its owner, leading to subsequent conflict and behavioural problems McBride, 1995. This idea is based on extrapolation of intraspecific behaviours, particularly those of the wolf. Winning possession of toys is described as simulating the winning of the battle for the best meat at the end of a pack hunt Appleby, 1997, p. 182., which can have consequences for the social hierarchy. This idea assumes that play is a contest and the goal is to possess the toy. Although this was the case during dog–dog play, we saw no evidence for it during dog–human play. Since dogs react differently to human and dog play partners, we see no reason to assume that the consequences of dog–human games are the same as dog–dog games. Decreased competitiveness may mean that the outcome of dog–human games is less likely to affect the players’ relationship than has been suggested by some authors."
Appleby, D., 1997. Ain’t Misbehavin: A Good Behaviour Guide for Family Dogs. Broadcast Books, Bristol.
Sommerville, R., O’Connor, E. A., & Asher, L. (2017). Why do dogs play? function and welfare implications of play in the domestic dog. Applied Animal Behaviour Science, 197, 1–8.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/03/2025, 05:37