Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press.
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Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6. The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up.
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Brotons-Mas, J. R., & O'Mara, S. (2006). Neural processing of spatial information: What we know about place cells and what they can tell us about presence. Presence: Teleoperators and Virtual Environments, 15(5), 485–499.
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Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds.), Explorations in Communication. (pp. 65–70). London: Jonathan Cape.
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Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play. (pp. 59–71). Cambridge: Polity.
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Carter, P. (2004). Ambiguous traces, mishearing, and auditory space. In V. Erlmann (Ed), Hearing Cultures: Essays on Sound Listening and Modernity. (pp. 43–63). Oxford: Berg.
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Casati, R., Dokic, J., & Di Bona, E. (2005-2020). Sounds. Stanford Encyclopedia of Philosophy. Retrieved October 27, 2021, from http://plato.stanford.edu/entries/sounds/.
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Chagas, P. C. (2005). Polyphony and embodiment: A critical approach to the theory of autopoiesis. Revista Transcultural de Música, 9 Retrieved July 7, 2006, from http://www.sibetrans.com/trans/trans9/chagas.htm
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Corvellec, H., & Paulsson, A. (2023). Resource shifting: Resourcification and de-resourcification for degrowth. Ecological Economics, 205.
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Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge.
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Davis, E. (1997). Acoustic cyberspace. Retrieved March 15, 2011, from http://www.techgnosis.com/acoustic.html
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Evans, G. (1985). Collected papers. Oxford: Clarendon Press.
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Foucault, M. (1984). Of other spaces, heterotopias. Architecture, Mouvement, Continuité, 5, 46–49.
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Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24. An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.
Added by: Mark Grimshaw-Aagaard 29/01/2008, 11:22
Grimshaw, M. 2007, November 14–15. The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool.
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Grimshaw, M. (2016). The privatization of sound space. In V. Meelberg, M. Cobussen & B. Truax (Eds.), The Routledge Companion to Sounding Art. (pp. 463–472). London: Routledge.
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Grönlund, B. 1997, March 21. Urbanity: Lived space and difference. Paper presented at Urbanity & Aesthetics, Copenhagen University.
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Hultman, J., Corvellec, H., Jerneck, A., Arvidsson, S., Ekroos, J., & Gustafsson, C., et al. (2021). A resourcification manifesto: Understanding the social process of resources becoming resources. Research Policy, 50(9), 1–7.
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Johannesen, H.-L. Performative space: Architecture beyond media? Retrieved March 21, 2006, from http://www.diffus.dk/di ... designskolen/paper1.pdf
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Jørgensen, K. 2006, October 11–12. On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53