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Lindley, C. A. (2005). The semiotics of time structure in ludic space as a foundation for analysis and design. Game Studies, 5(1). Retrieved March 22, 2006, from http://www.gamestudies.org/0501/lindley/
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 22/03/2006, 15:10