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Affordance. (2004-2006). Wikipedia, Retrieved March 20, 2006, from http://en.wikipedia.org/wiki/Affordance   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:45
de Boer, B. (2023). Explaining multistability: Postphenomenology and affordances of technologies. AI & SOCIETY, 38(6), 2267–2277.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 08/05/2026, 03:05
Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Deleted user 31/07/2009, 16:58
Kress, G. (2003). Literacy in the new media age. London: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 11/08/2006, 12:37
von Uexküll, J. (1992). A stroll through the worlds of animals and men: A picture book of invisible worlds. Semiotica, 89(4), 319–391.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/03/2025, 03:25
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 19/06/2008, 10:46
Zhang, J. Categorization of affordances. Retrieved March 20, 2006, from http://acad88.sahs.uth. ... /hi6301/affordance.html   
Added by: Mark Grimshaw-Aagaard 20/03/2006, 15:30
WIKINDX 6.17.0 | Total resources: 1557 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)