Sound Research WIKINDX

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King, G., & Krzywinska, T. (2006). Film studies and digital games. In J. Rutter & J. Bryce (Eds.), Understanding digital games. (pp. 112–128). London: Sage Publications.   
Added by: Mark Grimshaw-Aagaard 02/06/2007, 02:39
Lee, H.-K. (2022). Rethinking creativity: Creative industries, AI and everyday creativity. Media, Culture & Society, 44(3), 601–612.   
Added by: alexb44   Last edited by: alexb44 20/02/2025, 08:45
Moore, A. (2013). The spectacular anus of Joseph Pujol: Recovering the Pétomane's unique historic context. French Cultural Studies, 24(1), 27–43.   
Added by: Mark Grimshaw-Aagaard 15/05/2015, 12:46
Morgan, G. (1990). Images of organization. London: Sage Publications. (Original work published 1986).   
Added by: Mark Grimshaw-Aagaard 04/11/2006, 14:41
Pinch, T., & Bijsterveld, K. (2004). Sound studies: New technologies and music. Social Studies of Science, 34(5), 635–648.   
Added by: Mark Grimshaw-Aagaard 13/05/2016, 11:04
Rutter, J., & Bryce, J. (Eds). (2006). Understanding digital games. London: Sage Publications.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2007, 02:32
Thrift, N. (1996). Spatial formations. London: Sage Publications.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 30/06/2006, 12:34
WIKINDX 6.17.0 | Total resources: 1557 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)