Calleja, G. 2007, September 24–28. Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23. Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 31/07/2009, 16:58
Kattenbelt, C., & Raessens, J. 2003, November 4–6. Computer games and the complexity of experience. Paper presented at Level Up.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:58
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 264–285). Hershey (PA): IGI.
Added by: Mark Grimshaw-Aagaard 14/07/2011, 09:33
Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20–21. Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Berlin Heidelberg.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user 31/07/2009, 16:50
Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed), Game sound technology and player interaction: concepts and developments. (pp. 213–234). Hershey (PA): IGI.