Calleja, G. 2007, September 24–28. Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31
Grimshaw, M., & Schott, G. 2007, September 24–28. Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 09:41
Hoeger, L., & Huber, W. 2007, September 24–28. Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.