Benyon, D., Smyth, M., O'Neill, S., McCall, R., & Carroll, F. (2006). The place probe: Exploring a sense of place in real and virtual environments. Presence: Teleoperators and Virtual Environments, 15(6), 668–687.
Added by: Mark Grimshaw-Aagaard 16/09/2018, 15:17
"the sense of presence requires a body; it is not just a mental construct."
Wagner, I., Broll, W., Jacucci, G., Kuutii, K., McCall, R., & Morrison, A., et al. (2009). On the role of presence in mixed reality. Presence: Teleoperators and Virtual Environments, 18(4), 249–276.
Added by: Mark Grimshaw-Aagaard 27/09/2018, 11:10
Quoting Milgram and Kishino (1994): mixed reality is "the merging of real and virtual worlds somewhere along the virtuality continuum which connects completely real environments to completely virtual ones. It is a sliding scale of complete virtuality on one end (virtual environments) to complete reality on the other (the real world)." (p.250)
Following Gibson, "there is no fundamental difference between the real and artificial environment—both of them are mediated" (p.252)
"Presence is a phenomenon of human experience that occurs in the context of technologically mediated perception"