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Douglas, Y., & Hargadon, A. 2000, May 30–June 3. The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.   
Added by: Mark Grimshaw-Aagaard 22/12/2021, 09:24
Lindley, C. A., & Sennersten, C. C. (2008). Game play schemas: From player analysis to adaptive game mechanics. International Journal of Computer Games Technology, 2008.   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 10:43
Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4. Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 28/08/2020, 21:08
WIKINDX 6.17.0 | Total resources: 1557 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)