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Burn, A., Carr, D., & Schott, G. 2003, September 1. Why should we study digital games? MediaMagazine, pp. 9–11.   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:52
Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum.   
Added by: Mark Grimshaw-Aagaard 08/11/2006, 09:44
Burn, A., & Schott, G. (2004). Heavy hero or digital dummy? Multimodal player-avatar relations in Final Fantasy 7. visual communication, 3(2), 213–233.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 15/08/2006, 15:13
Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:38
Schott, G., & Burn, A. (2004). Art (re)production as an expression of collective agency within Oddworld fan-culture. Work and Days 43/44, 22(1&2), 251–274.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:36
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)