Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]
Added by: Mark Grimshaw-Aagaard 11/09/2021, 17:22
Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 22/04/2009, 09:52
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29. Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 08/05/2009, 04:40
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6. The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/04/2022, 08:22
Freud, S. (1919). The "uncanny". Imago, V.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 06/05/2016, 06:37
Grimshaw, M. 2009, September 2–3. The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 05:43
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15. Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction.
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:37
Hoeger, L., & Huber, W. 2007, September 24–28. Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27
Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 28/02/2022, 08:39
MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. Retrieved May 15, 2009, from http://www.macdorman.co ... 06SubjectiveRatings.pdf
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:44
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies, 7(3), 297–337.
Added by: Mark Grimshaw-Aagaard 21/05/2009, 04:05
Minato, T., Shimada, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In Innovations in Applied Artificial Intelligence. Vol. 3029, (pp. 424–434). Berlin: Springer.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 21/05/2009, 04:06
Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 30/04/2016, 12:05
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 19/05/2016, 11:28
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds.), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation. Cambridge, Massachusetts: MIT Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 15/05/2009, 09:38
Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Computer Animation and Virtual Worlds, 2022(e2043), 1–21.
Added by: Mark Grimshaw-Aagaard 22/03/2022, 15:07
Spadoni, R. (2007). Uncanny bodies: The coming of sound film and the origins of the horror genre. Berkeley: University of California Press.
Added by: Mark Grimshaw-Aagaard 05/01/2009, 10:05
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).
Added by: Mark Grimshaw-Aagaard 11/10/2010, 08:22
Tinwell, A., & Grimshaw, M. 2009, April 23–25. Survival horror games: An uncanny modality. Paper presented at Thinking After Dark, Montreal.