Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper]
Added by: Mark Grimshaw-Aagaard 11/09/2021, 17:22
Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC.
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Aural uncanniness is equated to unfamiliarity through (often slight) distortion of familiar sounds.
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29. Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 08/05/2009, 04:40
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6. The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916).
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"Presently there came an interruption. Some one was approaching the hut. Sheeta gave a low growl and slunk into the blackness of a far corner. Evidently the visitor did not hear the warning sound, for almost immediately he entered the hut—a tall, naked, savage warrior.
He came to Tarzan's side and pricked him with a spear. From the lips of the ape-man came a weird, uncanny sound, and in answer to it there leaped from the blackness of the hut's farthermost corner a bolt of fur-clad death. Full upon the breast of the painted savage the great beast struck, burying sharp talons in the black flesh and sinking great yellow fangs in the ebon throat."
"From the dense jungles upon either side came the weird night cries of the carnivora—the maniacal voice of the hyena, the coughing grunt of the panther, the deep and awful roar of the lion. And with them strange, uncanny notes that the girl could not ascribe to any particular night prowler—more terrible because of their mystery."
"He was afraid of the jungle; uncanny noises that were indeed frightful came forth from its recesses—the tangled mazes of the mysterious country back of the beach."
Freud, S. (1919). The "uncanny". Imago, V.
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Grimshaw, M. 2009, September 2–3. The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 05:43
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15. Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction.
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:37
Hoeger, L., & Huber, W. 2007, September 24–28. Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.
Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27
Jentsch, E. (1997). On the psychology of the uncanny. Angelaki, 2(1), 7–16.
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MacDorman, K. F. (2006). Subjective ratings of robot video clips for human likeness, familiarity, and eeriness: An exploration of the Uncanny Valley. Retrieved May 15, 2009, from http://www.macdorman.co ... 06SubjectiveRatings.pdf
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:44
MacDorman, K. F., & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive and social science research. Interaction Studies, 7(3), 297–337.
Added by: Mark Grimshaw-Aagaard 21/05/2009, 04:05
Minato, T., Shimada, M., Ishiguro, H., & Itakura, S. (2004). Development of an android robot for studying human-robot interaction. In Innovations in Applied Artificial Intelligence. Vol. 3029, (pp. 424–434). Berlin: Springer.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 21/05/2009, 04:06
Mori, M. (2012). The uncanny valley. IEEE Robotics & Automation Magazine, 1–4.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 30/04/2016, 12:05
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 19/05/2016, 11:28
Pollick, F. E. (In print). In search of the Uncanny Valley. In K. Grammer & A. Juett (Eds.), Analog Communication: Evolution, Brain Mechanisms, Dynamics, Simulation. Cambridge, Massachusetts: MIT Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 15/05/2009, 09:38
Rativa, A. S., Postma, M., & van Zaanen, M. (2022). The uncanny valley of a virtual animal. Computer Animation and Virtual Worlds, 2022(e2043), 1–21.
Added by: Mark Grimshaw-Aagaard 22/03/2022, 15:07
Spadoni, R. (2007). Uncanny bodies: The coming of sound film and the origins of the horror genre. Berkeley: University of California Press.
Added by: Mark Grimshaw-Aagaard 05/01/2009, 10:05
Steckenfinger, S. A., & Ghazanfar, A. A. (2010). Monkey visual behavior falls into the uncanny valley. Proceedings of the National Academy of Sciences of the United States of America, 107(40).
Added by: Mark Grimshaw-Aagaard 11/10/2010, 08:22
Tinwell, A., & Grimshaw, M. 2009, April 23–25. Survival horror games: An uncanny modality. Paper presented at Thinking After Dark, Montreal.