IJsselsteijn, W. (2003). Presence in the past: What can we learn from media history? In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments. Vol. 5, (pp. 17–40). Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/11/2018, 09:43
"Given the expectations of current media-aware audiences, attaining an illusion of reality will often require excursions into the hyperreal, presenting a more 'vivid' copy of reality than reality itself has to offer."
A footnote on HMDs describes "its immersive characteristics, sealing off the physical environment and presenting the senses with an inclusive virtual environment"
"people's responses to media are not a linear product of the extent of sensory information that the medium provides, but are very much shaped by people's previous experiences with and expectations towards media. It would seem a little odd to us now if people should panic and run out of a movie theatre at the sight of an approaching train on the screen. This is because our media schemata, or knowledge representations of what media are, and are capable of, tell us what to expect from mediated experiences, including the many perceptual tricks that cinema or VR can play on us [...] media schemata may act as an attenuating factor on our initial response to take the stimulus at face value and act accordingly. Despite this clear inhibitory effect of media schemata, there are numerous examples where we still exhibit a tendency to respond to media in much the same way as we would to reality. At a non-cognitive response level, our perceptual system has simply not evolved to deal with media as something separate from reality."
Presents two forms of user-system interaction in VR: navigation and manipulation. The first allows for exploration of the world including looking around and moving through while the second allows for "a meaningful change" in the world.
IJsselsteijn, W., & Riva, G. (2003). Being there: The experience of presence in mediated environments. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments. Vol. 5, (pp. 3–16). Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard 13/02/2019, 16:04
"Characteristics of the medium can be subdivided into media form and media content variables. Both of these are known to have a significant impact on the individual's sense of presence such that, depending on the levels of appropriate, rich, consistent, and captivating sensory stimulation, varying levels of presence can be produced."
Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds). (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Vol. 5. Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard 08/10/2018, 12:55
Waterworth, E. L., & Waterworth, J. A. (2003). The illusion of being creative. In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments. Vol. 5, (pp. 223–236). Amsterdam: IOS Press.
Added by: Mark Grimshaw-Aagaard 14/02/2019, 08:48
experiencing the same data set through different representations and sensory modalities "increases the range of concrete perceptions through which information is experienced. These richer perceptions may then lead to more original concepts."